UPSC Prelims 2019 Q91: Science & Technology – Computer & Information Technology
- (a) 1 and 2 only
- (b) 3 and 4
- (c) 1, 2 and 3
- (d) 4 only
Answer: (b) 3 and 4
Explanation
AR vs VR: Correct Feature Attribution
| Statement | Claim | Verdict | Detail |
|---|---|---|---|
| 1 | In AR, simulated environment created + physical world shut out | FALSE (swapped) | This describes VR (Virtual Reality), not AR. AR overlays digital content on the real world without shutting it out. |
| 2 | In VR, computer images projected onto real-life objects | FALSE (swapped) | This describes AR (Augmented Reality), not VR. VR replaces the world; AR augments it. |
| 3 | AR allows individual to be present in the world + enhances via smartphone/PC camera | TRUE | Correct - AR (Pokemon Go, Google Lens, IKEA Place) overlays digital info on real environment via camera. |
| 4 | VR closes the world and gives complete immersion | TRUE | Correct - VR (Oculus, HTC Vive) creates a fully immersive digital environment via headsets. |
Statements 3 and 4 are correct. Statements 1 and 2 swap AR/VR definitions. Answer: (b) 3 and 4.
Answer: (b) 3 and 4.
Why each option is right or wrong
- (a) Incorrect. Statements 1 and 2 swap AR and VR - both wrong.
- (b) CORRECT. AR overlays digital content on the real world (S3), and VR provides complete immersion by closing off the real world (S4). Statements 1 and 2 have the definitions swapped.
- (c) Incorrect. Statements 1 and 2 are wrong (swapped).
- (d) Incorrect. Statement 3 is also correct.
Key point
AR = augments real world with digital overlay (Pokemon Go, Google Lens). VR = replaces real world with fully immersive digital environment (Oculus). MR/XR = spectrum between the two.
Remember
Statements 3 and 4 are correct. Augmented Reality (AR) allows the individual to be present in the real world and enhances the experience via a smartphone/PC camera (Pokemon Go, Google Lens). Virtual Reality (VR) closes off the real world and transposes the individual to a fully immersive digital environment. Statements 1 and 2 have the AR/VR definitions swapped.
Common mistakes
- Swapping AR and VR definitions - a common confusion.
- Assuming AR needs a headset - most AR works on smartphone cameras.
- Not knowing Mixed Reality (MR) and Extended Reality (XR) are hybrid/umbrella terms.
Exam tip
Reality spectrum: Real World -> AR (digital layer on real, real world visible) -> MR (digital + real objects interact) -> VR (fully virtual, real world blocked). Applications: AR in retail, education, navigation; VR in gaming, training, therapy.
Sources
- NASSCOM - AR/VR industry reports
- IEEE - Definitions of AR, VR, MR, XR