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UPSC Prelims 2019 Q91: Science & Technology – Computer & Information Technology

UPSC Prelims 2019, General Studies Paper I · Science & Technology

In the context of digital technologies for entertainment, consider the following statements: 1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out. 2. In Virtual Reality (VR), images generated from a computer are projected onto real - life objects or surroundings. 3. AR allows individuals to be present in the world and improves the experience using the camera of smart - phone or PC. 4. VR closes the world, and transposes an individual, providing complete immersion experience. Which of the statements given above is/are correct?
  1. (a) 1 and 2 only
  2. (b) 3 and 4
  3. (c) 1, 2 and 3
  4. (d) 4 only

Answer: (b) 3 and 4

Explanation

AR vs VR: Correct Feature Attribution

StatementClaimVerdictDetail
1In AR, simulated environment created + physical world shut outFALSE (swapped)This describes VR (Virtual Reality), not AR. AR overlays digital content on the real world without shutting it out.
2In VR, computer images projected onto real-life objectsFALSE (swapped)This describes AR (Augmented Reality), not VR. VR replaces the world; AR augments it.
3AR allows individual to be present in the world + enhances via smartphone/PC cameraTRUECorrect - AR (Pokemon Go, Google Lens, IKEA Place) overlays digital info on real environment via camera.
4VR closes the world and gives complete immersionTRUECorrect - VR (Oculus, HTC Vive) creates a fully immersive digital environment via headsets.

Statements 3 and 4 are correct. Statements 1 and 2 swap AR/VR definitions. Answer: (b) 3 and 4.

Answer: (b) 3 and 4.

Why each option is right or wrong

Key point

AR = augments real world with digital overlay (Pokemon Go, Google Lens). VR = replaces real world with fully immersive digital environment (Oculus). MR/XR = spectrum between the two.

Remember

Statements 3 and 4 are correct. Augmented Reality (AR) allows the individual to be present in the real world and enhances the experience via a smartphone/PC camera (Pokemon Go, Google Lens). Virtual Reality (VR) closes off the real world and transposes the individual to a fully immersive digital environment. Statements 1 and 2 have the AR/VR definitions swapped.

Common mistakes

Exam tip

Reality spectrum: Real World -> AR (digital layer on real, real world visible) -> MR (digital + real objects interact) -> VR (fully virtual, real world blocked). Applications: AR in retail, education, navigation; VR in gaming, training, therapy.

Sources

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